Game
: { attachTo
: ((element
: Element) => void); canvas
: HTMLCanvasElement; disableContextMenu
: (() => void); setBackgroundColor
: ((colour
: string) => void); setRender
: ((callback
: ((gfx
: Graphics) => void)) => void); setSize
: ((width
: number, height
: number) => void); setSmoothing
: ((to
: boolean) => void); setUpdate
: ((callback
: ((dt
: number, input
: InputState) => void)) => void); start
: (() => void); }
Type declaration
-
attachTo: ((element: Element) => void)
-
- (element: Element): void
-
Returns void
-
canvas: HTMLCanvasElement
-
disableContextMenu: (() => void)
-
setBackgroundColor: ((colour: string) => void)
-
- (colour: string): void
-
Returns void
-
setRender: ((callback: ((gfx: Graphics) => void)) => void)
-
- (callback: ((gfx: Graphics) => void)): void
-
Returns void
-
setSize: ((width: number, height: number) => void)
-
- (width: number, height: number): void
-
Parameters
-
width: number
-
height: number
Returns void
-
setSmoothing: ((to: boolean) => void)
-
- (to: boolean): void
-
Returns void
-
setUpdate: ((callback: ((dt: number, input: InputState) => void)) => void)
-
- (callback: ((dt: number, input: InputState) => void)): void
-
Parameters
-
callback: ((dt: number, input: InputState) => void)
-
- (dt: number, input: InputState): void
-
Returns void
Returns void
-
start: (() => void)