Sprite: { addFrame: ((frame) => void); colour: string; frame: number; frames: Frame[]; position: Point; rotation: number; setFrames: ((newFrames) => void); size: Size; texture: HTMLImageElement; } Type declaration
addFrame: ((frame) => void)
- (frame): void
Returns void
colour: string
frame: number
rotation: number
setFrames: ((newFrames) => void)
- (newFrames): void
Returns void
texture: HTMLImageElement