mouse: { create: ((canvas) => { getState: (() => MouseState); start: (() => void); update: (() => void); }); } = ... Type declaration
create: ((canvas) => {
getState: (() => MouseState);
start: (() => void);
update: (() => void);
})
- (canvas): {
getState: (() => MouseState);
start: (() => void);
update: (() => void);
} Parameters
- canvas: HTMLCanvasElement
Returns {
getState: (() => MouseState);
start: (() => void);
update: (() => void);
}
start: (() => void)
update: (() => void)